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All Multiplayer Maps Revealed

Posted on: Sat Oct 15, 2011 7:31 pm

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Creating levels at DICE is a democratic affair, and a process that is ruled in equal amounts by art and gameplay design. This in order to not only get a balanced mix of gameplay variations in the game, but also a variety of visual impressions.

Grand Bazaar

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The fiction has you coming in two weeks after fighting started, so the tight and narrowly built city has a great deal of destruction already when you spawn into the game. Grand Bazaar is a classically mirrored map where both sides have very similar pathways, sideways, and possibilities to traverse heights to get a better view of the action. It’s a very short range close quarter combat map where shotguns tend to be favoured.

Caspian Border

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Caspian Border was meant to encapsulate the classic Battlefield all-out vehicle warfare gameplay, and also to be a lush and green contrast to the more urban and desert maps in Battlefield 3. The border control splitting the map in two was introduced to add an interesting break both visually and gameplay wise in the otherwise beautiful and open landscape. Caspian Border is one of the obvious map choices if you are after the full vehicle experience, as base distances are generally too long to cover by foot. Pretty much every type of vehicle is available in this map.
Seine Crossing

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Seine Crossing has two sections of Paris split in the middle by the river Seine. Seine Crossing has a number of larger roads for vehicles to patrol, while infantry can sneak through tight alleyways and climb staircases to reach second or third levels inside buildings to reach a better tactical position – unless the enemy takes down the building facades. The final M-COM stations in Rush are placed inside a bank building, which is the largest indoor environments of this map and forces the attackers to slightly change tactics.

Noshahr Canals

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Noshahr Canals is an industrial harbour, featuring a mix of infantry, land vehicle, and boat gameplay. The attackers in Rush start out on an carrier ship and can reach the beachhead by amphibious vehicles, boats, and helicopters. All of the bases on the map have an industrial theme but still have different styles, like a train yard, dry dock, or airfield. Compared with the larger vehicle maps in the game, this allows for tighter infantry combat.

Kharg Island

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Kharg Island is the second map with boat gameplay. Thematically it’s representing an assault against Kharg island in the Persian sea, an industrialized island not far from the Iranian coast. The map is slightly more focused on vehicles with longer distance between flags than for example Noshahar Canals. In the Rush game mode, the beach assault begins on the coastline with a well-defended beach you need to break through to create a beachhead for further attacks on the island, before it opens up wider in the later part of the map.

For more info visit http://blogs.battlef...al-part-ii.aspx
If you'd like to see the other 4 Multiplayer maps visit http://www.enterbf3....-maps-revealed/

Posted By hells, Read 727 Times, Read Full Article

 

Battleblog #13: Multiplayer map reveal, from the streets of Paris to the outskir

Posted on: Fri Oct 14, 2011 9:17 pm

The 9 multiplayer maps in Battlefield 3 offer every style of gameplay from dense urban combat to all-out vehicle warfare on vast landscapes. Read on for the design ideas behind the multiplayer maps in Battlefield 3, straight from Niklas Åstrand, one of the level designers at DICE. The remaining maps will be revealed here on the blog tomorrow.

OPERATION FIRESTORM

 

 

 

 

 

 

 

 

OILFIELDS
DICE INTERNAL DESIGNATION> MP012
SUPPORTED GAME MODES> ALL
BRIEF> ALL-OUT DESERT WARFARE FICTION> U.S. AND RUSSIA LAUNCH LARGE-SCALE ASSAULTS TO CONTROL IRAN’S BIGGEST SOURCE OF OIL. SECURING THIS AREA WILL OFFER FULL CONTROL OF THE SECTOR AND ITS KEY FACILITIES.

NIKLAS ÅSTRAND’S DESIGN THOUGHTS: One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.

OPERATION MÉTRO

 

 

 

 

 

 

 

 

METRO DICE INTERNAL DESIGNATION> MP015
SUPPORTED GAME MODES> ALL
BRIEF> INFANTRY FOCUSED COMBAT IN SUBWAY

FICTION> HEAVY FIGHTING IS EXPECTED AS U.S. FORCES PUSH TO SECURE THE FINANCIAL DISTRICT IN CENTRAL PARIS. RUSSIAN ANTI-AIR EMPLACEMENTS IN CHARDONNAY PARK ARE LIKELY TO BE THE FIRST TARGET.

NIKLAS ÅSTRAND’S DESIGN THOUGHTS: Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.

TEHRAN HIGHWAY

 

 

 

 

 

 

 

 

TEHRAN HIGHWAY
DICE INTERNAL DESIGNATION> MP003
SUPPORTED GAME MODES> ALL
BRIEF> INFANTRY FIGHTING IN TIGHT CITY STREETS
FICTION> A FIGHT FOR CONTROL OF ACCESS ROUTES NEAR TEHRAN. U.S. FORCES MAKE A PUSH FROM THE HILLS UNDER COVER OF DARKNESS WHILE RUSSIANS HAVE SET UP DEFENSIVE POSITIONS ALONG THE MAIN ENTRANCE POINTS.

NIKLAS ÅSTRAND’S DESIGN THOUGHTS: One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.

 

DAMAVAND PEAK

 

 

 

 

 

 

 

 

BASEJUMP DICE INTERNAL DESIGNATION> MP013
SUPPORTED GAME MODES> ALL
BRIEF> FIGHTING IN WINTER MOUNTAINS

FICTION> A RUGGED MOUNTAIN AREA PLAYS A MAJOR ROLE IN DECIDING WHETHER RUSSIAN OR U.S. TROOPS ARE SUCCESSFUL IN COMBAT OPERATIONS IN THE SECTOR, AS THE AREA IS HOME TO KEY RADAR INSTALLATIONS.

NIKLAS ÅSTRAND’S DESIGN THOUGHTS: Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.

Come back tomorrow for the remaining five multiplayer map reveals.

Posted By hells, Read 750 Times, Read Full Article

 

DICE Creative Director: Battlefield 3 will push the boundaries

Posted on: Fri Oct 14, 2011 4:56 am

Lars Gustavsson  is the Creative Director at DICE preparing to unleash Battlefield 3 on the world.  He kindly took time out  to let RadioactiveIT know a little more about one of the biggest game releases of 2011.

Since the last singularly numbered Battlefield game (Battlefield 2 on the PC) a lot has changed in the world of video games, specifically military shooters where the Battlefield series finds itself in a crowded market place.  Along with the obvious competitors of the Call Of Duty franchise and Electronic Arts own rebooted Medal of Honor games

“Battlefield has always had its own unique game-play,” says Gustavsson “and to honest that has been the case for a long time.  There are plenty of shooters out there, Battlefield 3 really sticks with a lot of things that the competition can’t match, it’s everything from our destruction to our huge landscapes with the all-out war, vehicles, our new social hub, battle log , but also overall a really great engine called Frostbite 2 which allows us to really push the boundaries on consoles, that to be honest getting a bit old, to stay in the forefront and provide gamers with a really good experience”

This Battlefield is being refined, bringing back air combat, but losing the Commander Mode, amongst other changes with this eleventh iteration of the franchise:  “We have been listening to the community and our own experience with Battlefield 2 “ says Gustavsson “ We have also gained a lot of experience through the years making games like Bad Company and Mirror’s Edge , it’s a mixture of all that experience that goes into [this title].”

“For example, the Commander Mode could work great in certain matches while if you had a commander that didn’t care, then they whole team was blocked, this time around we shared the different tools that the commander has to the soldiers on the battlefield instead, so you get a much more dynamic battlefield less dependent on one person.”

The essence of a Battlefield is this multiplayer game-play, it is interesting that the team from DICE quote the influence of a game sporting such an iconic single player element as Mirror’s Edge; “Yeah so many take aways from,  probably one of the best branded, art direction, style and tone [games] that we ever done, with Mirror’s Edge, the movement, the physical connection to the in-game world is probably one of the best we have ever done.  Now we have transferred that, now you are connected to the world, you vault over everything, you don’t just jump with ridged legs, there is a lot of learning that goes back to this game

 

Posted By hells, Read 906 Times, Read Full Article

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